Palworld is getting a mobile game published by Krafton

by · Android Headlines

Palworld saw mega-success with its PC and Xbox launches back in January of this year, and now it looks like Pocketpair Inc. is planning to launch a mobile version of the game. Considering the studio’s current situation with the Nintendo lawsuit, a mobile launch of Palworld is probably a smart move. Mobile is the world’s biggest gaming platform and there’s a lot of untapped potential there.

So Pocketpair stands to gain a lot of players by entering this new market segment. With the game coming to mobile devices, Pocketpair has nearly covered every platform. Following its PC and Xbox launch, Palworld branched out by putting the game on GeForce NOW. This of course is still the PC version that GeForce NOW is accessing for players, but it allows them to play the game in the cloud. So they don’t always have to be at home.

Back in September, Pocketpair also announced it would be launching Palworld for PS5. The only major platform it hasn’t expanded to is the Nintendo Switch, and it likely won’t for obvious reasons.

The Palworld mobile game will be developed by PUBG Studios

If you’re wondering who’s going to handle the development of the mobile version of the game, it’s PUBG Studios. The same team that’s behind PUBG Mobile. With the team’s experience in mobile game development over several years, it makes sense.

Outside of the development team, Krafton’s announcement doesn’t really mention anything else about the game. It’s still unclear if the mobile version of Palworld will be the same as the console and PC versions. Or if it’ll simply be using the Palworld name and changing things up.

Mobile games with well-known or popular IPs often end up nothing like their original counterparts. There are a few cases though where games have been straight ports and not a new mobile-focused entry.

Will the game be free?

Mobile games are often free when they jump platforms, save for titles that are usually mobile ports. In Palworld’s case, if it’s exactly the same as the PC and console versions, then it could end up costing money, potentially a one-time payment of $30 which is what it costs on those other platforms. But it’s just as likely that it could be free with microtransactions. And honestly, it might make more sense that way given free-to-play games make tons of money.

It’s also unclear if the game will be launching for both Android and iOS. Furthermore, neither Krafton or Pocketpair have mentioned anything about a release date or regional availability.